
- BGG rank
- BGG #3,554
- BGG rating
- 6.9
Star Fleet Battles
- 2 players
- 180 min
- Complexity 4.2/5
- 1979

Rules assistance for Federation Commander: Transports Attacked
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Federation Commander: Transports Attacked is an expansion for Federation Commander: Klingon Border released in 2011 for 2–24 players, 60 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid.
From the back of the package: Anybody can win a battle flying a cruiser, but can you win a battle flying a transport? For that matter, can you win a battle when you have no drones and are nearly out of fuel? We didn't think so. It's time for the unsung heroes of the war effort to take center stage. Sixteen full color double sided dry erase ship cards. Three bonus freighter cards to enlarge your convoy. Ship & Scenario guide with new rules and new scenarios. Transports Attacked is an expansion product for the Federation Commander product line. Included are a rule booklet, map board and 16 ship cards. Ship cards: Large Freighter/Small Freighter x3 Federation Light Tactical Transport Klingon D5H Light Tactical Transport Klingon T6 Transport Tug Kzinti Medium Tactical Transport Kzinti Tug Lyran Light Tactical Transport Lyran Puma Transport Tug Romulan Sparrowhawk-H Romulan KRT Transport Tug Hydran Mule Light Tactical Transport Hydran Caravan Fleet Tug Gorn Heavy Destroyer Transport Gorn Tug Tholian Light Tactical Transport Seltorian Light Tactical Transport WYN Cluster Light Tactical Transport
Federation Commander: Transports Attacked supports 2–24 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Federation Commander: Transports Attacked is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Federation Commander: Transports Attacked for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Federation Commander: Transports Attacked has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Federation Commander: Transports Attacked belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Federation Commander: Transports Attacked are: Stephen V. Cole. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Federation Commander: Transports Attacked as an expansion for Federation Commander: Klingon Border. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Federation Commander: Klingon Border to use it. Check that your edition of Federation Commander: Klingon Border is compatible, as some expansions were revised between editions.