
- BGG rank
- BGG #3,554
- BGG rating
- 6.9
Star Fleet Battles
- 2 players
- 180 min
- Complexity 4.2/5
- 1979

Rules assistance for Federation & Empire: Advanced Operations
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Federation & Empire: Advanced Operations is an expansion for Federation & Empire released in 2003 ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Hexagon Grid.
Expand your Federation & Empire campaign with new ships, rules and systems. Raids strike into the heart of the enemy. Battlegroups combine many small ships into powerful fleet elements. Admirals increase command and control. New Scouts give advanced warning of the threat. Fast drones rip into the enemy. Flagship escort groups protect the commanders. Carrier groups expand to become impregnable squadrons. Oversized fighter squadrons take attrition warfare to new levels of fury. Bases can now be built at low cost without their fighters and patrol ships, which can be added later. CVAs can 'cash in' fighters to become Space Control Ships. new accounting for fighters, neutral zones, and dreadnoughts give increased flexibility. X-ships can outfight anything on the map. Casual PFs enhance combat power. Fast warships, heavy war destroyers, penal ships, F111 carriers, and new dreadnoughts are just some of over a hundred new ship-types and special units. Winds of Fire portrays the six deadly battles of the General War's turning point. A complete 26-page Ship Information Table lists every ship in the game system! 864 counters portray the powerful new ships and devastating new units.
The catalogue lists Federation & Empire: Advanced Operations for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Federation & Empire: Advanced Operations has a complexity rating of 4.1 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Federation & Empire: Advanced Operations belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Federation & Empire: Advanced Operations are: Stephen V. Cole. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Federation & Empire: Advanced Operations as an expansion for Federation & Empire. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Federation & Empire to use it. Check that your edition of Federation & Empire is compatible, as some expansions were revised between editions.