Federation & Empire: Fighter Operations
BGG rating
7.8

Expansion for Federation & Empire

Federation & Empire: Fighter Operations

2004

Rules assistance for Federation & Empire: Fighter Operations

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–7 players
  • 240 min
  • 12+
  • Complexity 3.8/5

Rules assistant for Federation & Empire: Fighter Operations

What would you like to know?

Answers come from the official rulebook, with the page to check.

Federation & Empire: Fighter Operations is an expansion for Federation & Empire released in 2004 for 2–7 players, 240 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Hexagon Grid.

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About the game

Fighter Operations provides new rules and ships for the game FEDERATION & EMPIRE. The primary element of this product is the ability to break down the Carrier Groups of FEDERATION & EMPIRE into individual ships, and then reform them (or other ships) into new carrier groups that suit your needs (or what ships you have). Other new rules include Federation A20 fighters, Federation SWAC shuttles, and Klingon SWARMS. Expands: Federation & Empire Reimplements: Federation & Empire: Carrier War

Mechanics

Publishers

  • Amarillo Design Bureau, Inc.

Questions and answers

Federation & Empire: Fighter Operations supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.