Federation & Empire: Strategic Operations
BGG rating
7.4

Expansion for Federation & Empire

Federation & Empire: Strategic Operations

2006

Rules assistance for Federation & Empire: Strategic Operations

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 12+

Rules assistant for Federation & Empire: Strategic Operations

What would you like to know?

Answers come from the official rulebook, with the page to check.

Federation & Empire: Strategic Operations is an expansion for Federation & Empire released in 2006 for 2–8 players and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Hexagon Grid and Action Points.

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About the game

From the publishers site - WE need a whole new Strategy And now you have it! Hospital ships to un-devastated planets. Sector bases to bolster defenses. Operational bases to move the fight toward the enemy. Small transports to move around small things (money, people, etc.). Dozens of new ship types. Engineers to build defenses. Survey ships to find money. Diplomat that make deals that could delay war or just make money! And give it all a spin in the new scenario MAELSTROM! Three sheets of double-sided counters, plus rulebook.

Publishers

  • Amarillo Design Bureau, Inc.

Questions and answers

Federation & Empire: Strategic Operations supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.