Federation & Empire: Tactical Operations
BGG rating
8.2

Expansion for Federation & Empire

Federation & Empire: Tactical Operations

2021

Rules assistance for Federation & Empire: Tactical Operations

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 240 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Federation & Empire: Tactical Operations

What would you like to know?

Answers come from the official rulebook, with the page to check.

Federation & Empire: Tactical Operations is an expansion for Federation & Empire released in 2021 for 2–8 players, 240 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling, Hexagon Grid, and Scenario / Mission / Campaign Game.

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About the game

To Heck with Logistics! Tactics for the Win! Tactical Operations has more rules for Federation & Empire with all the crunchiness that you’ve come to expect. There are X-maulers, war cruiser leaders and war destroyer leaders, light gunboat tenders, and stellar fortresses. There are more shipyard functions to provide efficient ways to manage your construction schedule. And there are flexible command points to aid admirals. The War that Almost Was explores a “what if” conflict between the Gorns and the Federation after a brash young captain first encountered the Gorns. Eye of the Storm explores what would have happened if everyone (and we mean everyone!) ganged up on a rich Federation. Firestorm is an alternative history scenario for five players, which assumes the Hydran Expedition got through to the Federation. You know you always wanted to invade the WYN Cluster, and Into the Whirlpool lets you do exactly that. There are also alternative starts to the General War. You will need the Federation & Empire 2010 Rulebook and various countersheets to use this expansion. description from the publisher

Questions and answers

Federation & Empire: Tactical Operations supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.