
- BGG rating
- 7.6
Feralis: Obscure Land – Rules of the Peaks
- 2–4 players
- 40–60 min
- 2023

2023
Rules assistance for Feralis: Obscure Land
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Feralis: Obscure Land is a board game released in 2023 for 2 players, 40–60 minutes per game, and ages 14 and up. It was designed by Luca Vincitore and its main mechanics are Team-Based Game, Open Drafting, and Card Play Conflict Resolution.
Feralis is a dark and brutal plane of existence, populated by numerous tribal races and civilizations in continuous tension between them, under the influence of mysterious and feared archaic deities the Aesyr. The card game Feralis calls the player to impersonate one of these cryptic and extraordinary gods. The Aesyr can make arrangements or dominate creatures that inhabit Feralis and force them into battle against other gods. Power, glory, boredom, it is not clear why these eternal gods continue to confront and murder each other, but no one has the memory of a time when the world of Feralis was not accompanied by the incessant rhythm of the colossal armies they summoned. Feralis is a deck construction card game for battles 1vs1, 2vs2 and solo. The ultimate goal is to kill your opponents, to do so you have to recall your creaturs, mutate them, and use them to slay the creatures that stand in the opponent's area or go directly to the head of their leader. In Feralis, the players have a deck of creatures, a Aesyr that impersonates, and a series of Godlike Skills assigned to the god. The creature cards have 2 sides, a "Call" side and an "Awakening" one. To put them on the battlefield you have to wait for their waiting cost in turns. Once your creatures on the "Call" side are defeated they will come back in the "Awakening" form. You can also play them directly in the "Awakening" form but you will miss the opportunity to see their "Call" form. Your main resource is time, you have to put the creature at the right moment to create a powerful combo between your creature. You can reduce the time cost with a limited resource the Catalyst. You have a short amount that you can use also during your opponent's turn to unlock your creature in the Incubator area. You can support your creatures with your Godlike skills, powerful events that need time to be ready but they can turn the tide of battle. This Skills will recharge once used. Use all these resources wisely and have no mercy, your opponents will not. -description from designer
Feralis: Obscure Land supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Feralis: Obscure Land is 40–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Feralis: Obscure Land for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Feralis: Obscure Land has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Feralis: Obscure Land belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Team-Based Game, Open Drafting, and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Feralis: Obscure Land are: Luca Vincitore. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Feralis: Obscure Land as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.