
- BGG rank
- BGG #5,574
- BGG rating
- 7.2
Fief
- 3–6 players
- 120 min
- Complexity 3.7/5
- 2011

Rules assistance for Fief: France 1429 – Tactics
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fief: France 1429 – Tactics is an expansion for Fief: France 1429 released in 2015 for 3–6 players, 120 minutes per game, and ages 12 and up. It was designed by Philippe Mouchebeuf and its main mechanics are Trading, Area Majority / Influence, and Team-Based Game.
English description: The extension Fief: France 1432 – Tactics introduces four new types of troops. Their special abilities enrich your tactical choices. This extension is particularly interesting with 3 players, and regardless of the number of players, for those who want more control in combat. French description: L’extension Tactique de Fief introduit 4 nouveaux types de troupes. Leurs capacités spéciales enrichissent vos choix tactiques. Cette extension est particulièrement intéressante à 3 joueurs et, quel que soit le nombre de joueurs, pour ceux qui souhaitent plus de contrôle lors des combats.
Fief: France 1429 – Tactics supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fief: France 1429 – Tactics is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fief: France 1429 – Tactics for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fief: France 1429 – Tactics has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fief: France 1429 – Tactics belongs to these categories: Territory Building, Medieval, and Negotiation. Its main mechanics are Trading, Area Majority / Influence, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fief: France 1429 – Tactics are: Philippe Mouchebeuf. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fief: France 1429 – Tactics as an expansion for Fief: France 1429. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fief: France 1429 to use it. Check that your edition of Fief: France 1429 is compatible, as some expansions were revised between editions.