Field Command
BGG rank
BGG #9,897
BGG rating
7.1

Field Command

1991

Rules assistance for Field Command

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • 10+
  • Complexity 2.3/5

For 2 players

Rules assistant for Field Command

What would you like to know?

Answers come from the official rulebook, with the page to check.

Field Command is a board game released in 1991 for 2 players, 180 minutes per game, and ages 10 and up. It was designed by Walter E. Johnston, IV and its main mechanics are Square Grid, Simultaneous Action Selection, and Grid Movement.

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About the game

In Field Command each player controls an army of 40 units comprised of Artillery, Cavalry, Infantry, a General, and Guerillas. Cavalry and Infantry are divided into 3 ranks, denoted by a triangle, a circle, or a square. The battlefield is an 11x11 grid which contains forests and plains across 3 levels of elevation. Players can move up to 12 units per turn and movement is simultaneous. Battle is resolved with a rock-paper-scissors system which is modified by both rank and terrain. The goal of the game is to remove the other player's general from the battlefield.

Questions and answers

Field Command supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.