Field Commander: Napoleon
BGG rank
BGG #2,471
BGG rating
7.7

Field Commander: Napoleon

2011

Rules assistance for Field Commander: Napoleon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 180 min
  • 12+
  • Complexity 2.7/5

For 1 player

Rules assistant for Field Commander: Napoleon

What would you like to know?

Answers come from the official rulebook, with the page to check.

Field Commander: Napoleon is a board game released in 2011 for 1 player, 180 minutes per game, and ages 12 and up. It was designed by Dan Verssen and its main mechanics are Area Movement, Dice Rolling, and Simulation.

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About the game

Welcome to Field Commander: Napoleon, the third in our series of Field Commander games. The goal in designing this game system was to make the careers of some of history’s great commanders accessible in an easy to learn, fast playing game format. We decided on solitaire, because it had the proper feel. Commanders have staff and advisors, but in the end, they alone make the hard decisions that affect lives, change the course of campaigns, and decide the fate of nations. In this game, you make all the decisions needed to command your Forces. The game rules, charts, and die rolls dictate the actions of the opposing forces.

Questions and answers

Field Commander: Napoleon supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.