
- BGG rank
- BGG #7,252
- BGG rating
- 8.4
Dungeons of Doria
- 1–6 players
- 120–240 min
- Complexity 3.4/5
- 2023

2025
Rules assistance for Fighting Fantasy Adventures
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fighting Fantasy Adventures is a board game released in 2025 for 1–4 players, 90 minutes per game, and ages 14 and up. It was designed by Martin Wallace and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.
In Fighting Fantasy Adventures, adapts the Fighting Fantasy solo adventure book line into a card game format, letting you experience the stories in a whole new way. Now you can play with up to three friends in a co-operative or solo format. Gameplay is easy to learn and engaging, downtime is minimal, and your characters will gain new abilities after each adventure. The card-based system lets you have the feel of a role-playing game, without the need for a gamemaster. The map is revealed as you play, and event cards tell you what you have discovered. This campaign will comprise five adventures based on the four stories below: The Warlock of Firetop Mountain Island of the Lizard King Deathtrap Dungeon The Forest of Doom (in two parts) Each adventure takes roughly 90-180 minutes to play, providing 10-15 hours of total game time.
Fighting Fantasy Adventures supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fighting Fantasy Adventures is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fighting Fantasy Adventures for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fighting Fantasy Adventures has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fighting Fantasy Adventures belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fighting Fantasy Adventures are: Martin Wallace. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fighting Fantasy Adventures as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.