
- BGG rank
- BGG #3,746
- BGG rating
- 6.5
1st & Goal
- 2–4 players
- 120–150 min
- Complexity 1.8/5
- 2011
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2007
Rules assistance for Finger Ball
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players
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What would you like to know?
Answers come from the official rulebook, with the page to check.
Finger Ball is a board game released in 2007 for 2 players and 5 minutes per game. It was designed by Stephen Glenn and its main mechanics are Simultaneous Action Selection and Rock-Paper-Scissors.
Two players. Each player reveals 1, 2 or 3 fingers from his or her hand, rock-paper-scissors style. If a player reveals exactly two more fingers than his opponent, then he scores a touchdown (7 pts) If a player reveals exactly one less finger than his opponent, then he scores a field goal (3 pts) If both players reveal the same number, the quarter ends. Most points after four completed quarters wins. Examples: Herman reveals 1 finger Jorge reveals 3 fingers JORGE SCORES A TOUCHDOWN (7 pts) Herman reveals 1 finger Jorge reveals 2 fingers HERMAN SCORES A FIELD GOAL (3 pts)
Finger Ball supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Finger Ball is 5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Finger Ball has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Finger Ball belongs to these categories: Bluffing. Its main mechanics are Simultaneous Action Selection and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Finger Ball are: Stephen Glenn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Finger Ball as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.