
- BGG rank
- BGG #230
- BGG rating
- 8.2
Return to Dark Tower
- 1–4 players
- 100–120 min
- Complexity 2.7/5
- 2022

Expansion for Fireball Island: The Curse of Vul-Kar
2019
Rules assistance for Fireball Island: The Curse of Vul-Kar – Spider Springs
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fireball Island: The Curse of Vul-Kar – Spider Springs is an expansion for Fireball Island: The Curse of Vul-Kar released in 2019 for 2–4 players, 30–60 minutes per game, and ages 7 and up. It was designed by Rob Daviau and its main mechanics are Take That, Push Your Luck, and Area Movement.
Fireball Island just got a whole lot bigger. There's just one problem: It's covered with spiders, and they have a nasty habit of "popping up" all over the place. Use the caves to get to the peninsula. Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out! When Vul-Kar starts rumbling, the spiders start jumping! This expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders! Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded "spider launcher". Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make their way onto the main island. You'll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine. —description from the publisher
Fireball Island: The Curse of Vul-Kar – Spider Springs supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fireball Island: The Curse of Vul-Kar – Spider Springs is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fireball Island: The Curse of Vul-Kar – Spider Springs for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fireball Island: The Curse of Vul-Kar – Spider Springs has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fireball Island: The Curse of Vul-Kar – Spider Springs belongs to these categories: Animals, Action / Dexterity, and Adventure. Its main mechanics are Take That, Push Your Luck, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fireball Island: The Curse of Vul-Kar – Spider Springs are: Rob Daviau. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fireball Island: The Curse of Vul-Kar – Spider Springs as an expansion for Fireball Island: The Curse of Vul-Kar. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fireball Island: The Curse of Vul-Kar to use it. Check that your edition of Fireball Island: The Curse of Vul-Kar is compatible, as some expansions were revised between editions.