Fireball Island: The Curse of Vul-Kar – Spider Springs
BGG rating
7.3

Expansion for Fireball Island: The Curse of Vul-Kar

Fireball Island: The Curse of Vul-Kar – Spider Springs

2019

Rules assistance for Fireball Island: The Curse of Vul-Kar – Spider Springs

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–60 min
  • 7+
  • Complexity 1.3/5

Rules assistant for Fireball Island: The Curse of Vul-Kar – Spider Springs

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fireball Island: The Curse of Vul-Kar – Spider Springs is an expansion for Fireball Island: The Curse of Vul-Kar released in 2019 for 2–4 players, 30–60 minutes per game, and ages 7 and up. It was designed by Rob Daviau and its main mechanics are Take That, Push Your Luck, and Area Movement.

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About the game

Fireball Island just got a whole lot bigger. There's just one problem: It's covered with spiders, and they have a nasty habit of "popping up" all over the place. Use the caves to get to the peninsula. Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out! When Vul-Kar starts rumbling, the spiders start jumping! This expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders! Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded "spider launcher". Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make their way onto the main island. You'll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine. —description from the publisher

Questions and answers

Fireball Island: The Curse of Vul-Kar – Spider Springs supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.