Firefly: The Game – Crime & Punishment
BGG rating
8.1

Expansion for Firefly: The Game

Firefly: The Game – Crime & Punishment

2017

Rules assistance for Firefly: The Game – Crime & Punishment

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 120 min
  • 14+
  • Complexity 3.0/5

Rules assistant for Firefly: The Game – Crime & Punishment

What would you like to know?

Answers come from the official rulebook, with the page to check.

Firefly: The Game – Crime & Punishment is an expansion for Firefly: The Game released in 2017 for 1–4 players and ages 14 and up. It was designed by John Kovaleski, Sean Sweigart, and Aaron Dill and its main mechanics are Variable Player Powers, Take That, and Trading.

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About the game

Getting’ the job done just got more interesting. Announcing the Crime & Punishment Game Booster for Firefly: The Game The Game Booster adds 40 new cards to the Misbehave Deck, presenting more hassles, hardships and the rare opportunity to those crews that might indulge in a bit of criminal behavior now and then. Of course, when there’s trouble in the ‘Verse, you can be sure the Alliance won’t be far behind, new Alliance Priority Alerts affect the entire game with sweeping new temporary conditions. The Game Booster also adds two new Story Cards and two new Set Up Cards.

Questions and answers

Firefly: The Game – Crime & Punishment supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.