Firesiege: A Feralis Story
BGG rank
BGG #13,109
BGG rating
7.7

Firesiege: A Feralis Story

2026

Rules assistance for Firesiege: A Feralis Story

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–120 min
  • 12+
  • Complexity 2.7/5

Rules assistant for Firesiege: A Feralis Story

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Answers come from the official rulebook, with the page to check.

Firesiege: A Feralis Story is a board game released in 2026 for 1–4 players, 60–120 minutes per game, and ages 12 and up. It was designed by Martino Chiacchiera and Michele "Pablo" Granocchia and its main mechanics are Variable Set-up, Cooperative Game, and Communication Limits.

Expansions

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About the game

Firesiege. A feralis story is a limited-information cooperative game. Each player controls a Valkun Hero with unique abilities and skills, and turn after turn you play action cards to resist the siege of the army of Skreel that are crawling into the city of Medda to kill your leader Norad. The enemy army is nearly infinite, thus to win, your troops must outmaneuver the Skreel by fulfilling different goal cards (E.g., sealing the three Nests of the Skreel, rescuing inhabitants of the citadel of Medda, recruiting enough Marall mercenaries to overcome the enemy, and so on) till they have managed to flip all 6 Banner tokens on the Victory side. Each game will present players with a different challenge depending on the Goal cards selected! Be aware though, that each action in battle triggers a reaction: i.e., when playing a card, you get to know only one side of it - while all the other players know the other side but not the one you know. Communication is crucial to success, but of course, in battle, you are not entirely free to speak out loud about your plans... Both sides of the card you play must be resolved, and one is always good (light side) while the other will affect you negatively (shadow side). If your Hero dies in battle, an enemy sneaks into the city center, or the Incubation track reaches its maximum, the game is immediately lost… Choose wisely which and when effects should be played, as all actions have consequences and any card could be the last one! —description from the publisher

Questions and answers

Firesiege: A Feralis Story supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.