Fireteam Zero: Operation Harbinger
BGG rating
7.6

Expansion for Fireteam Zero

Fireteam Zero: Operation Harbinger

2018

Rules assistance for Fireteam Zero: Operation Harbinger

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–120 min
  • 12+

Rules assistant for Fireteam Zero: Operation Harbinger

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fireteam Zero: Operation Harbinger is an expansion for Fireteam Zero released in 2018 for 1–4 players, 60–120 minutes per game, and ages 12 and up. It was designed by Christian Leonhard and Mike Langlois and its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling.

Listen to the story

About the game

Play an all new multi-mission Operation! Forward observer base Gecko near Tobruk is reporting sightings of watchers just outside their perimeter. Army intelligence is discounting the reports due to the insistence of the men that the watchers are "devils" and chalking the reports up to battle stress. Despite being unable to match the descriptions to known entities, Division Zero HQ is convinced that something is very wrong at Gecko. Survive 3 new Acts in Operation Harbinger and discover the fate of Forward Base Gecko. —description from the publisher

Questions and answers

Fireteam Zero: Operation Harbinger supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.