
- BGG rank
- BGG #272
- BGG rating
- 7.5
Cyclades
- 2–5 players
- 60–90 min
- Complexity 2.8/5
- 2009

Rules assistance for Five Tribes: The Thieves of Naqala
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Five Tribes: The Thieves of Naqala is an expansion for Five Tribes: The Djinns of Naqala released in 2016 for 2–4 players, 40–80 minutes per game, and ages 13 and up. It was designed by Bruno Cathala and its main mechanics are Set Collection, Auction / Bidding, and Area Majority / Influence.
Naqala is now a prosperous place. Gaining the favors of the different tribes was not easy, and your rivals have not been discouraged by your success. In fact, some tribes have now abandoned your cause and rallied to your rivals instead, and you'll soon discover that these tribes follow influential leaders that your rivals hired against you. Every man has his price, though, so perhaps you can return the favor to your rivals — should you have what it takes to recruit the thieves of Naqala. Five Tribes: The Thieves of Naqala is a mini-expansion of six thief cards and one new djinn for Five Tribes that introduces a new element to the base game to create a real thorn in your opponents' sides. The djinn is shuffled into the deck with the other djinns and protects you from the effects of thieves. One thief card is revealed at random at the start of the game, and whenever someone would buy a djinn, they can purchase the thief card for the same price as the djinn. Each thief is associated with one of the tribes, and whenever you take an action with that tribe, you can choose to activate and discard the thief. If you do, everyone else must get rid of something — two resource cards, one tile they control, even a djinn or palace — after which you get to choose to keep something from all the discarded things.
Five Tribes: The Thieves of Naqala supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Five Tribes: The Thieves of Naqala is 40–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Five Tribes: The Thieves of Naqala for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Five Tribes: The Thieves of Naqala has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Five Tribes: The Thieves of Naqala belongs to these categories: Fantasy, Arabian, and Expansion for Base-game. Its main mechanics are Set Collection, Auction / Bidding, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Five Tribes: The Thieves of Naqala are: Bruno Cathala. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Five Tribes: The Thieves of Naqala as an expansion for Five Tribes: The Djinns of Naqala. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Five Tribes: The Djinns of Naqala to use it. Check that your edition of Five Tribes: The Djinns of Naqala is compatible, as some expansions were revised between editions.