Flames of War: Cobra
BGG rating
7.4

Expansion for Flames of War: The World War II Miniatures Game

Flames of War: Cobra

2008

Rules assistance for Flames of War: Cobra

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • Complexity 2.7/5

Rules assistant for Flames of War: Cobra

What would you like to know?

Answers come from the official rulebook, with the page to check.

Flames of War: Cobra is an expansion for Flames of War: The World War II Miniatures Game released in 2008 120 minutes per game. It was designed by Phil Yates.

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About the game

From the Publishers website: After weeks of battling through impenetrable hedgerows for a few yards of French soil, the US Army has broken out of the beachhead. Operation Cobra has cracked the German front lines. The veteran 2nd ‘Hell On Wheels’ Armored Division smashes through German divisions still flattened by the bombing. Beside them the 3rd ‘Spearhead’ Armored Division races into the disorganized rear of broken German formations. Everywhere American task forces roll down roads, opposition crumbling before them. However, not all of the Germans are done with fighting. As the Americans begin to encircle German forces cut off in the Roncey Pocket, the hardened 2. ‘Das Reich’ SS-Panzerdivision strikes south, breaking free of the trap. The two forces clash in the dark, each struggling to accomplish their mission and deny the other side victory. When morning light comes, both sides now know that the fight has only just begun, neither willing to relinquish the field of battle to the other. INSIDE YOU WILL FIND: • History of Operation Cobra, the US breakout from Normandy. • History and complete organisation of the German 12. ‘Hitlerjugend’ SS-Panzerdivision, one of the most well equipped and combat ready divisions in Normandy, and 2. ‘Das Reich’ SS-Panzerdivision, full of tough Eastern Front veterans. • Options to field Panzer, Panzergrenadier, Panzer-pionier, and Panzerspäh companies. • History and complete organisation of the US 2nd ‘Hell on Wheels’ Armored Division and 3rd ‘Spearhead’ Armored Division. • Options to field Tank, Armored Rifle, and Armored Recon companies. • Exploits of Oberscharführer Ernst Barkmann, one of the greatest tank aces in history, and Staff Sergeant Lafayette Pool, America’s top tank ace. • Three new linked scenarios. - - - - Flames of War current rulebook range

Designers

Publishers

  • Battlefront Miniatures Ltd

Questions and answers

The listed playing time for Flames of War: Cobra is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.