
- BGG rank
- BGG #6,593
- BGG rating
- 7.2
Tanks: Panther vs Sherman Starter Set
- 2 players
- 60 min
- Complexity 1.8/5
- 2016

Rules assistance for Flames of War: Cobra
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Flames of War: Cobra is an expansion for Flames of War: The World War II Miniatures Game released in 2008 120 minutes per game. It was designed by Phil Yates.
From the Publishers website: After weeks of battling through impenetrable hedgerows for a few yards of French soil, the US Army has broken out of the beachhead. Operation Cobra has cracked the German front lines. The veteran 2nd ‘Hell On Wheels’ Armored Division smashes through German divisions still flattened by the bombing. Beside them the 3rd ‘Spearhead’ Armored Division races into the disorganized rear of broken German formations. Everywhere American task forces roll down roads, opposition crumbling before them. However, not all of the Germans are done with fighting. As the Americans begin to encircle German forces cut off in the Roncey Pocket, the hardened 2. ‘Das Reich’ SS-Panzerdivision strikes south, breaking free of the trap. The two forces clash in the dark, each struggling to accomplish their mission and deny the other side victory. When morning light comes, both sides now know that the fight has only just begun, neither willing to relinquish the field of battle to the other. INSIDE YOU WILL FIND: • History of Operation Cobra, the US breakout from Normandy. • History and complete organisation of the German 12. ‘Hitlerjugend’ SS-Panzerdivision, one of the most well equipped and combat ready divisions in Normandy, and 2. ‘Das Reich’ SS-Panzerdivision, full of tough Eastern Front veterans. • Options to field Panzer, Panzergrenadier, Panzer-pionier, and Panzerspäh companies. • History and complete organisation of the US 2nd ‘Hell on Wheels’ Armored Division and 3rd ‘Spearhead’ Armored Division. • Options to field Tank, Armored Rifle, and Armored Recon companies. • Exploits of Oberscharführer Ernst Barkmann, one of the greatest tank aces in history, and Staff Sergeant Lafayette Pool, America’s top tank ace. • Three new linked scenarios. - - - - Flames of War current rulebook range
The listed playing time for Flames of War: Cobra is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Flames of War: Cobra has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flames of War: Cobra belongs to these categories: Wargame, Miniatures, and World War II. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Flames of War: Cobra and want something comparable for your next game night.
The credited designers of Flames of War: Cobra are: Phil Yates. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flames of War: Cobra as an expansion for Flames of War: The World War II Miniatures Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Flames of War: The World War II Miniatures Game to use it. Check that your edition of Flames of War: The World War II Miniatures Game is compatible, as some expansions were revised between editions.