
- BGG rank
- BGG #3,013
- BGG rating
- 6.9
Dungeons & Dragons: Conquest of Nerath Board Game
- 2–4 players
- 120–240 min
- Complexity 2.6/5
- 2011

2012
Rules assistance for Axis & Allies Air Force Miniatures: Angels 20
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Axis & Allies Air Force Miniatures: Angels 20 is a board game released in 2012 for 2–6 players, 30 minutes per game, and ages 12 and up. It was designed by Richard Baker and Mons Johnson and its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement.
"Axis & Allies Air Force Miniatures is a fast, action-packed game of World War II air combat. You take the stick of one or more of history's most famous warplanes, taking on your opponent in wild dogfights. Victory goes to the player who gets the most out of his or her plane... or sometimes, the player who lands the lucky shot." Design Notes: - a game turn approximates 10-15 seconds - a hex is roughly 500 yards across - six levels of altitude represented - abstracted speed of 100 mph for range 1-2 and non linear steps for range 3-5 - scale approximately 15mm-20mm Starter Contents: - 6 prepainted miniature planes - all 31 stat cards for this set - 2 battle map sections - Rulebook - counter sheet - 4 six-sided dice Included Scenarios: - Battle of Britain: Intercept the Interceptors - Battle of Britain: Limited Fuel - Battle of Britian: Schnellbomber - Standard Scenario (for any aicraft) - Bomber Escort Scenario This is a game of aerial combat with WWII aircraft of various nations fought on a hexagonal map. This set represent aircraft primarily from the early years of the war. Players take turns determining initiative, moving their aircraft, and attacking opponents. Victory is determined player elimination or victory point total comparisons. Optional rules allow for clouds, flak fields, barrage balloons, and even night combat. The game also comes with a conversion appendix allowing the aircraft to be used with the Axis & Allies Miniatures Land Game.
Axis & Allies Air Force Miniatures: Angels 20 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Axis & Allies Air Force Miniatures: Angels 20 is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Axis & Allies Air Force Miniatures: Angels 20 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Axis & Allies Air Force Miniatures: Angels 20 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Axis & Allies Air Force Miniatures: Angels 20 belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Axis & Allies Air Force Miniatures: Angels 20 are: Richard Baker and Mons Johnson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Axis & Allies Air Force Miniatures: Angels 20 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.