
- BGG rank
- BGG #185
- BGG rating
- 7.8
Undaunted: Normandy
- 2 players
- 45–60 min
- Complexity 2.3/5
- 2019

Rules assistance for Flames of War: River of Heroes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flames of War: River of Heroes is an expansion for Flames of War: The World War II Miniatures Game released in 2008 120 minutes per game and ages 12 and up. It was designed by Ken Camel and its main mechanics are Dice Rolling.
River Of Heroes follows Hammer and Sickle and focuses on the Soviet units carrying out the final phase of Operation Bagration, the final assaults across the Vistula River led by the tank spearheads racing towards Warsaw along with the specialised assault engineers and supporting self-propelled artillery regiments. With the lead tank spearheads finally meeting stiff German opposition the advancing Soviet Armies made their final Operation Bagration assaults to secure bridgeheads over the Vistula River. What Soviet forces are inside? River Of Heroes introduces the specialised Soviet Assault Engineers along with Independent Self-propelled Artillery Regiments designed to attack, secure, and hold key bridgeheads needed to continue the advance towards Germany.
The listed playing time for Flames of War: River of Heroes is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flames of War: River of Heroes for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flames of War: River of Heroes belongs to these categories: World War II and Expansion for Base-game. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flames of War: River of Heroes are: Ken Camel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flames of War: River of Heroes as an expansion for Flames of War: The World War II Miniatures Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Flames of War: The World War II Miniatures Game to use it. Check that your edition of Flames of War: The World War II Miniatures Game is compatible, as some expansions were revised between editions.