Flames of War: River of Heroes
BGG rating
7.5

Expansion for Flames of War: The World War II Miniatures Game

Flames of War: River of Heroes

2008

Rules assistance for Flames of War: River of Heroes

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 120 min
  • 12+

Rules assistant for Flames of War: River of Heroes

What would you like to know?

Answers come from the official rulebook, with the page to check.

Flames of War: River of Heroes is an expansion for Flames of War: The World War II Miniatures Game released in 2008 120 minutes per game and ages 12 and up. It was designed by Ken Camel and its main mechanics are Dice Rolling.

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About the game

River Of Heroes follows Hammer and Sickle and focuses on the Soviet units carrying out the final phase of Operation Bagration, the final assaults across the Vistula River led by the tank spearheads racing towards Warsaw along with the specialised assault engineers and supporting self-propelled artillery regiments. With the lead tank spearheads finally meeting stiff German opposition the advancing Soviet Armies made their final Operation Bagration assaults to secure bridgeheads over the Vistula River. What Soviet forces are inside? River Of Heroes introduces the specialised Soviet Assault Engineers along with Independent Self-propelled Artillery Regiments designed to attack, secure, and hold key bridgeheads needed to continue the advance towards Germany.

Mechanics

Designers

Publishers

  • Battlefront Miniatures Ltd

Questions and answers

The listed playing time for Flames of War: River of Heroes is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.