Flash Point: Fire Rescue – Dangerous Waters
BGG rating
7.6

Expansion for Flash Point: Fire Rescue

Flash Point: Fire Rescue – Dangerous Waters

2013

Rules assistance for Flash Point: Fire Rescue – Dangerous Waters

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • 10+
  • Complexity 2.3/5

Rules assistant for Flash Point: Fire Rescue – Dangerous Waters

What would you like to know?

Answers come from the official rulebook, with the page to check.

Flash Point: Fire Rescue – Dangerous Waters is an expansion for Flash Point: Fire Rescue released in 2013 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Lutz Pietschker and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

Similar games

About the game

Flash Point: Fire Rescue - Dangerous Waters takes the firefighting experience to – and below – the seas. This expansion for Flash Point: Fire Rescue includes two double-sided half boards (similar to those in the 2nd Story expansion) that represent a ship on one side and a part of a submarine on the other. The interior of the ship features an engine room, cabins and heat-conducting steel walls on a 6x8 game board, while the submarine is an elongated 3x16 game board that features victims who can't just leap out of a window to safety – and who might be in danger even within the sick bay.

Publishers

  • Heidelberger Spieleverlag
  • HeidelBÄR Games
  • Indie Boards & Cards

Questions and answers

Flash Point: Fire Rescue – Dangerous Waters supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.