
- BGG rank
- BGG #224
- BGG rating
- 7.8
This War of Mine: The Board Game
- 1–6 players
- 45–120 min
- Complexity 3.3/5
- 2017

Rules assistance for Flash Point: Fire Rescue – Dangerous Waters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flash Point: Fire Rescue – Dangerous Waters is an expansion for Flash Point: Fire Rescue released in 2013 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Lutz Pietschker and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
Flash Point: Fire Rescue - Dangerous Waters takes the firefighting experience to – and below – the seas. This expansion for Flash Point: Fire Rescue includes two double-sided half boards (similar to those in the 2nd Story expansion) that represent a ship on one side and a part of a submarine on the other. The interior of the ship features an engine room, cabins and heat-conducting steel walls on a 6x8 game board, while the submarine is an elongated 3x16 game board that features victims who can't just leap out of a window to safety – and who might be in danger even within the sick bay.
Flash Point: Fire Rescue – Dangerous Waters supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Flash Point: Fire Rescue – Dangerous Waters is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flash Point: Fire Rescue – Dangerous Waters for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flash Point: Fire Rescue – Dangerous Waters has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flash Point: Fire Rescue – Dangerous Waters belongs to these categories: Adventure and Expansion for Base-game. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flash Point: Fire Rescue – Dangerous Waters are: Lutz Pietschker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flash Point: Fire Rescue – Dangerous Waters as an expansion for Flash Point: Fire Rescue. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Flash Point: Fire Rescue to use it. Check that your edition of Flash Point: Fire Rescue is compatible, as some expansions were revised between editions.