Fleet Commander: Fleet Reinforcements Pack
BGG rating
8.0

Expansion for Fleet Commander: 1 – Ignition

Fleet Commander: Fleet Reinforcements Pack

2016

Rules assistance for Fleet Commander: Fleet Reinforcements Pack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 30–120 min
  • 12+

Rules assistant for Fleet Commander: Fleet Reinforcements Pack

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fleet Commander: Fleet Reinforcements Pack is an expansion for Fleet Commander: 1 – Ignition released in 2016 for 2–8 players, 30–120 minutes per game, and ages 12 and up. It was designed by Didier Dincher and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.

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About the game

Sixteen additional ships to expand your fleets: 2 Battleships, 2 Cruisers, 4 Destroyers, and 8 Frigates. Includes pre-painted ship minis, flight stands, and all cardboard tokens required to base the ships properly. The original Kickstarter "Admiral Pledge" included one bag of this product, and you could also order them as add-ons during the campaign. Eight ship miniatures per faction were included. The base game supported up to four players, and by adding enough extra of this set, you could (in theory) crank the game up to a 20 player count.

Questions and answers

Fleet Commander: Fleet Reinforcements Pack supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.