
- BGG rank
- BGG #6,050
- BGG rating
- 7.8
Fighters of the Pacific
- 1–2 players
- 120 min
- Complexity 2.2/5
- 2023

Rules assistance for Fleet Commander: Fleet Reinforcements Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fleet Commander: Fleet Reinforcements Pack is an expansion for Fleet Commander: 1 – Ignition released in 2016 for 2–8 players, 30–120 minutes per game, and ages 12 and up. It was designed by Didier Dincher and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.
Sixteen additional ships to expand your fleets: 2 Battleships, 2 Cruisers, 4 Destroyers, and 8 Frigates. Includes pre-painted ship minis, flight stands, and all cardboard tokens required to base the ships properly. The original Kickstarter "Admiral Pledge" included one bag of this product, and you could also order them as add-ons during the campaign. Eight ship miniatures per faction were included. The base game supported up to four players, and by adding enough extra of this set, you could (in theory) crank the game up to a 20 player count.
Fleet Commander: Fleet Reinforcements Pack supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fleet Commander: Fleet Reinforcements Pack is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fleet Commander: Fleet Reinforcements Pack for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fleet Commander: Fleet Reinforcements Pack belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Hand Management, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fleet Commander: Fleet Reinforcements Pack are: Didier Dincher. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fleet Commander: Fleet Reinforcements Pack as an expansion for Fleet Commander: 1 – Ignition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fleet Commander: 1 – Ignition to use it. Check that your edition of Fleet Commander: 1 – Ignition is compatible, as some expansions were revised between editions.