Fleet Commander: Salvation
BGG rating
7.6

Expansion for Fleet Commander: 1 – Ignition

Fleet Commander: Salvation

2017

Rules assistance for Fleet Commander: Salvation

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–60 min
  • 12+
  • Complexity 3.5/5

Rules assistant for Fleet Commander: Salvation

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fleet Commander: Salvation is an expansion for Fleet Commander: 1 – Ignition released in 2017 for 2–4 players, 30–60 minutes per game, and ages 12 and up. It was designed by Pierre Steenebruggen and Didier Dincher and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.

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About the game

Fleet Commander: Salvation After decades of fighting, the factions at war realized that it was of the utmost importance to be able to provide support directly in the battle zone. Furthermore, 'Electronic Warfare' slowly took more importance, but the systems installed on the warships were revealed to be not effective enough, except on the battleships -- but at the cost of not choosing a destructive special weapon. At that stage, specialized ships started to appear in the battles: the Tech Ships. Salvation is an expansion for ''Fleet Commander: Genesis'' that introduces technical support ships, new terrain tiles, scenarios, and a campaign builder.

Questions and answers

Fleet Commander: Salvation supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.