
- BGG rank
- BGG #1,605
- BGG rating
- 7.7
Fleet: The Dice Game (Second Edition)
- 1–4 players
- 30–45 min
- Complexity 2.2/5
- 2020

Rules assistance for Fleet: The Dice Game – Dicey Waters Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Fleet: The Dice Game – Dicey Waters Expansion is an expansion for Fleet: The Dice Game released in 2020 for 1–4 players, 30–60 minutes per game, and ages 8 and up. It was designed by Ben Pinchback and Matt Riddle and its main mechanics are Dice Rolling, Paper-and-Pencil, and Solo / Solitaire Game.
Fleet: The Dice Game - Dicey Waters Expansion adds a new full color mini-scorepad to the game with 8 new buildings in a fishing village. Each building offers a new advantage or tactic, but the only way to check a box in the fishing village is by using any die as a coin and not using the die face i.e. "passing". -description from publisher
Fleet: The Dice Game – Dicey Waters Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fleet: The Dice Game – Dicey Waters Expansion is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fleet: The Dice Game – Dicey Waters Expansion for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fleet: The Dice Game – Dicey Waters Expansion has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fleet: The Dice Game – Dicey Waters Expansion belongs to these categories: Dice, Nautical, and Expansion for Base-game. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fleet: The Dice Game – Dicey Waters Expansion are: Ben Pinchback and Matt Riddle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fleet: The Dice Game – Dicey Waters Expansion as an expansion for Fleet: The Dice Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fleet: The Dice Game to use it. Check that your edition of Fleet: The Dice Game is compatible, as some expansions were revised between editions.