Fleets: The Pleiad Conflict – Corporate Lords
BGG rating
7.1

Expansion for Fleets: The Pleiad Conflict

Fleets: The Pleiad Conflict – Corporate Lords

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Rules assistance for Fleets: The Pleiad Conflict – Corporate Lords

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

    Rules assistant for Fleets: The Pleiad Conflict – Corporate Lords

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    Answers come from the official rulebook, with the page to check.

    Fleets: The Pleiad Conflict – Corporate Lords is an expansion for Fleets: The Pleiad Conflict released in 2015. It was designed by Daniel Fryxelius and its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence.

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    About the game

    In Fleets: The Pleiad Conflict – Corporate Lords, an expansion for Fleets: The Pleiad Conflict, each corporation gains a special ability as well as its own unique escort ship. Two neutral fleets move between the planets; the Pirates fire their guns at anyone entering the system, while the Trade Convoy allows the players to get extra resources from other systems. The players may also build operation bases where they can recharge and repair (hopefully without too much interruption). The conflict is escalating...

    Editions

    • Fleets: The Pleiad Conflict – Corporate LordsenFryxGames2015

    Questions and answers

    Fleets: The Pleiad Conflict – Corporate Lords belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.