
- BGG rank
- BGG #6,970
- BGG rating
- 7.7
Angel Fury
- 1–4 players
- 60–120 min
- Complexity 2.8/5
- 2022

Rules assistance for Fleets: The Pleiad Conflict – Corporate Lords
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Fleets: The Pleiad Conflict – Corporate Lords is an expansion for Fleets: The Pleiad Conflict released in 2015. It was designed by Daniel Fryxelius and its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence.
In Fleets: The Pleiad Conflict – Corporate Lords, an expansion for Fleets: The Pleiad Conflict, each corporation gains a special ability as well as its own unique escort ship. Two neutral fleets move between the planets; the Pirates fire their guns at anyone entering the system, while the Trade Convoy allows the players to get extra resources from other systems. The players may also build operation bases where they can recharge and repair (hopefully without too much interruption). The conflict is escalating...
Fleets: The Pleiad Conflict – Corporate Lords belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fleets: The Pleiad Conflict – Corporate Lords are: Daniel Fryxelius. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fleets: The Pleiad Conflict – Corporate Lords as an expansion for Fleets: The Pleiad Conflict. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fleets: The Pleiad Conflict to use it. Check that your edition of Fleets: The Pleiad Conflict is compatible, as some expansions were revised between editions.