
- BGG rank
- BGG #12,390
- BGG rating
- 6.1
Im Auftrag des Königs
- 2–4 players
- 30 min
- Complexity 2.1/5
- 2004

2011
Rules assistance for Fliegende Teppiche
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fliegende Teppiche is a board game released in 2011 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Lorenz Kutschke.
With the sun setting in the horizon, adventurers glide in on their flying carpets, searching for valuable treasures in palaces and bazaars. But steering a flying carpet to the proper destination is a lot trickier than it sounds. A strong wind can push a carpet off its course and into a desert, even though its intended destination was the camel bazaar. But maybe the magic lamp can still save the day? In Fliegende Teppiche ("Flying Carpets"), players try to guide their flying carpets to the most attractive destinations to score the most points – and by "guide" read "toss" as the carpets are actually cards. To set up the game, each player receives one carpet (two in a two-player game) and a set of genie cards. Shuffle the 52 destination cards. To set up a round, the active player turns over destination cards one by one and places them on the table as she desires. A card can't be placed more than the width of a card away from other cards, and at least 1 cm must separate adjacent cards. After revealing twelve cards, the player can swap cards or rearrange them to some degree. Then the player to her left "flies" his carpet onto the destination cards, followed by each other player with the active player going last. Once all carpets have flown, check to see who claims what: If a carpet lies on no destination cards (or is only underneath cards), return it to its owner, who receives nothing. If a carpet is alone on top of one or more destination cards, the carpet's owner claims these cards, whether or not he wants to. If more than one carpet is on a destination card, the players involved simultaneously reveal one of their genie cards. The player with the highest genie claims the destination card, then swaps that genie with the player who revealed the lowest genie. If four or more destination cards are still on the table (and they're not all deserts), fly the carpets again. Once fewer than four cards remain, compare the number of palaces held by each player (with magic lamps counting as a palace if a player chooses to do this). The player(s) with the most palaces scores five points, while the player(s) with the fewest loses five points. Remove palace and used lamp cards from play, then pass the destination deck to the next player, who lays out twelve more cards. Players toss carpets, etc. Once all players have laid out cards once (twice in a two-player game), the game ends. Players score additional points for claiming pairs of matching bazaars (5-7 points), sets of different adventure cards (1-15 points), and treasures (3 points), while losing five points for each desert claimed. Magic lamps can cancel a desert or be used as a wild card. The player with the most points wins.
Fliegende Teppiche supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fliegende Teppiche is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fliegende Teppiche for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fliegende Teppiche has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fliegende Teppiche belongs to these categories: Card Game, Action / Dexterity, and Arabian. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Fliegende Teppiche and want something comparable for your next game night.
The credited designers of Fliegende Teppiche are: Lorenz Kutschke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fliegende Teppiche as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.