
- BGG rank
- BGG #2,441
- BGG rating
- 7.4
Emberheart
- 2–4 players
- 60–90 min
- Complexity 2.7/5
- 2025

2026
Rules assistance for Flip Pick Towers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flip Pick Towers is a board game released in 2026 for 1–6 players, 30–45 minutes per game, and ages 9 and up. It was designed by Rob Fisher and Adam Porter and its main mechanics are Variable Set-up, End Game Bonuses, and Simultaneous Action Selection.
Flip Pick Towers is a drawing game in which players illustrate charming, playful castles to meet demands set out by the fussy nobles who wish to move in. Thanks to a huge number of scoring objectives, victory lies in constructing soaring creations full of fantastic features and characters, all the while guarding against mischievous dragons seeking to halt your progress! Create and customize your own castle towers, adorned with banners, beanstalks, bridges, and more. Can you out-design your competition to claim the title of the most magnificent magical architect? —description from the publisher
Flip Pick Towers supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Flip Pick Towers is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flip Pick Towers for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flip Pick Towers has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flip Pick Towers belongs to these categories: Fantasy. Its main mechanics are Variable Set-up, End Game Bonuses, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flip Pick Towers are: Rob Fisher and Adam Porter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flip Pick Towers as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.