
- BGG rank
- BGG #28,104
- BGG rating
- 5.4
Mini Funny Bunny
- 2–4 players
- 10 min
- Complexity 1.0/5
- 2004

2003
Rules assistance for Floß geht's!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Floß geht's! is a board game released in 2003 for 2–4 players, 10 minutes per game, and ages 4 and up. It was designed by Susanne Armbruster and Helge Nyncke and its main mechanics are Roll / Spin and Move, Dice Rolling, and Modular Board.
Players race their rafts along a variable game board. First one to reach the river mouth wins. Players advance their rafts by matching the symbol on their die to the next one on the river tiles. On a player's turn, he may roll his own die or someone else's. He then advances his own raft down the river. Anchors (don't move) and suns (wild) add more chaos to the mix. For players age 4 and above.
Floß geht's! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Floß geht's! is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Floß geht's! for ages 4 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Floß geht's! has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Floß geht's! belongs to these categories: Children's Game, Nautical, and Racing. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Floß geht's! are: Susanne Armbruster and Helge Nyncke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Floß geht's! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.