
- BGG rank
- BGG #25,886
- BGG rating
- 5.6
Phase 10 Master
- 2–6 players
- 60 min
- Complexity 1.3/5
- 2008

2011
Rules assistance for Phase 10 Junior
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Phase 10 Junior is a board game released in 2011 for 2–4 players, 20–40 minutes per game, and ages 6 and up. It was designed by Susanne Armbruster and its main mechanics are Hand Management.
In this junior edition of the card game version of Phase 10 the number cards have been replaced with animals, items and colors. Each player is given 12 phase tiles of the same back-side color and lays them out open-faced and sorted into color, animal and item tiles. Each player starts the game with four cards in hand. In your turn you draw a card from the draw pile or the discard pile and can then, if you can make up a phase tile, lay out four cards on the table. At the end of your turn you discard a card. To complete a phase and make up the tile you must lay out four cards with the same symbol, for instance four cards with a football, and then turn over your tile showing this symbol. True to the name of the game the winner is the player who is first to turn over 10 of his 12 phase tiles.
Phase 10 Junior supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Phase 10 Junior is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Phase 10 Junior for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Phase 10 Junior has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Phase 10 Junior belongs to these categories: Card Game and Children's Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Phase 10 Junior are: Susanne Armbruster. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Phase 10 Junior as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.