
- BGG rank
- BGG #5,679
- BGG rating
- 6.5
Dodo
- 2–4 players
- 10 min
- Complexity 1.0/5
- 2020

2015
Rules assistance for Flying Kiwis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flying Kiwis is a board game released in 2015 for 2–4 players, 10 minutes per game, and ages 5 and up. It was designed by Marco Teubner and Frank Bebenroth and its main mechanics are Pattern Building.
Kiwi birds may be flightless, but with a little help from you, they can take to the air — possibly winning you Flying Kiwis in the process. Each player starts with a stack of ten kiwi bird discs and a catapult ramp of sorts that has a rubber band on it. Everyone sits around the game box, which has sixteen pockets (or landing spaces) in a 4x4 grid. When someone gives the signal, everyone starts launching their kiwi discs at the box, trying to land them in the pockets. If someone creates a 2x2 square of kiwis or a 1x4 row of kiwis in their color, they win the game instantly — so don't let them do this! Cover up their discs with yours, and keep shooting until all the kiwis have flown. If no one wins instantly, then each player claims any stacks in which their kiwi is on top, taking all of the kiwis that lie underneath their bird as well. Players then stack their tokens, and whoever has the tallest stack wins!
Flying Kiwis supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Flying Kiwis is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flying Kiwis for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flying Kiwis has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flying Kiwis belongs to these categories: Animals, Children's Game, and Action / Dexterity. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flying Kiwis are: Marco Teubner and Frank Bebenroth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flying Kiwis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.