
- BGG rating
- 7.0
Sebastian Fitzek Safehouse: First Aid
- 2–4 players
- 30 min
- 2018

2017
Rules assistance for Sebastian Fitzek Safehouse
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sebastian Fitzek Safehouse is a board game released in 2017 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by Marco Teubner and its main mechanics are Set Collection, Cooperative Game, and Elapsed Real Time Ending.
In a mid-range hotel in the harbor quarter, something terrible has happened — but the perpetrator did not go unnoticed. There are witnesses, but now the perpetrator is at their heels. Time is running out, and the way to the safehouse is still far. Can the players get rid of their pursuer and get themselves to safety? Sebastian Fitzek Safehouse is a nerve-racking chase through five game maps, which are packaged as a book. You must play together and reach the safehouse before time runs out. The game includes three levels of difficulty, and if you scan the QR code, the game can play the original music of the Sebastian Fitzek anniversary show.
Sebastian Fitzek Safehouse supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sebastian Fitzek Safehouse is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sebastian Fitzek Safehouse for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sebastian Fitzek Safehouse has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sebastian Fitzek Safehouse belongs to these categories: Card Game, Murder / Mystery, and Real-time. Its main mechanics are Set Collection, Cooperative Game, and Elapsed Real Time Ending. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sebastian Fitzek Safehouse are: Marco Teubner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sebastian Fitzek Safehouse as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.