
- BGG rating
- 7.5
Rules assistance for Flying Lead: Hearts & Minds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 60 min
- 10+

Rules assistant for Flying Lead: Hearts & Minds
What would you like to know?
Answers come from the official rulebook, with the page to check.
Flying Lead: Hearts & Minds is an expansion for Flying Lead released in 2010 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Andrea Sfiligoi and Rich Jones and its main mechanics are Dice Rolling and Simulation.
About the game
This supplement for Flying Lead takes the players to arid deserts and lush ‘Green Zone’ of Afghanistan. Fought over for centuries by major powers, it is now the key to winning the ‘war on terror’. Hearts & Minds is a detailed supplement for Flying Lead: 14 scenarios, force advancements and campaign rules. Expanded combat and vehicle rules; new ‘Joys of War’ cards add uncertainty to the ‘historical’ setting. Force-specific rules, new abilities and force rosters, rules for the latest ISAF advanced technology.
Mechanics
Designers
Publishers
- Ganesha Games
- Surf Shack Productions
Questions and answers
Flying Lead: Hearts & Minds supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Flying Lead: Hearts & Minds is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flying Lead: Hearts & Minds for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flying Lead: Hearts & Minds belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flying Lead: Hearts & Minds are: Andrea Sfiligoi and Rich Jones. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flying Lead: Hearts & Minds as an expansion for Flying Lead. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Flying Lead to use it. Check that your edition of Flying Lead is compatible, as some expansions were revised between editions.