Flying Lead: Hearts & Minds
BGG rating
7.5

Expansion for Flying Lead

Flying Lead: Hearts & Minds

2010

Rules assistance for Flying Lead: Hearts & Minds

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 10+

Rules assistant for Flying Lead: Hearts & Minds

What would you like to know?

Answers come from the official rulebook, with the page to check.

Flying Lead: Hearts & Minds is an expansion for Flying Lead released in 2010 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Andrea Sfiligoi and Rich Jones and its main mechanics are Dice Rolling and Simulation.

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About the game

This supplement for Flying Lead takes the players to arid deserts and lush ‘Green Zone’ of Afghanistan. Fought over for centuries by major powers, it is now the key to winning the ‘war on terror’. Hearts & Minds is a detailed supplement for Flying Lead: 14 scenarios, force advancements and campaign rules. Expanded combat and vehicle rules; new ‘Joys of War’ cards add uncertainty to the ‘historical’ setting. Force-specific rules, new abilities and force rosters, rules for the latest ISAF advanced technology.

Publishers

  • Ganesha Games
  • Surf Shack Productions

Questions and answers

Flying Lead: Hearts & Minds supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.