
- BGG rating
- 8.5
Mutants and Death Ray Guns: Project Simian Ultra X
- 2 players
- 2016

2008
Rules assistance for Mutants and Death Ray Guns
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Mutants and Death Ray Guns is a board game released in 2008 for 2–6 players and 30 minutes per game. It was designed by Andrea Sfiligoi and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
From the publisher: Mutants and Death Ray Guns is a fast-paced, skirmish level, post-holocaust, science fantasy miniature system for two or more players. Based on the popular Song of Blades and Heroes mechanics, the rules are simple and, above all, FUN. After 200 years of war with nuclear and biochemical weapons, new races compete for supremacy over a scorched Earth. Pit your band of after-the-bomb desperadoes, mutant humanoids, sentient plants, robots, androids, hyper-evolved animals and zombie-like Wretched against the dangers of a wasted world. Face irradiated terrain, contagious diseases, aggressive life forms and malfunctioning equipment. Collect artifacts, find food, fight over scarce pools of uncontaminated water, and save your resources, because in the harsh post-apocalypse world every energy cell, every ration and every drop of water means the difference between life and death. Have you got what it takes to survive? Designed for fast-play, you can finish a battle in 30-45 minutes; play a mini-campaign in one evening! Play with any single-based miniature, in any scale. Inexpensive and Convenient: play with as little as four miniatures per player. The game requires little space -- a 2'x2' table is enough! Uses three sticks for easy measurement of movement and ranges! Includes five factions: Humans, Androids, Mutants, Robots, Mutated Plants, Mutated Animals, and the disease-ridden Wretched! 40 pre-generated characters to start playing immediately and six scenarios included. Complete rules for physical and mental mutations along with rules for power armor, high-tech weapons and psionic powers! Campaign Rules: your characters become better fighters, gain new mutations and equipment after every battle. Also includes a list of manufacturers of suitable miniatures. Note: this is a complete, stand alone product. Purchase of Song of Blades and Heroes is not necessary.
Mutants and Death Ray Guns supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mutants and Death Ray Guns is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Mutants and Death Ray Guns has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mutants and Death Ray Guns belongs to these categories: Wargame, Print & Play, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mutants and Death Ray Guns are: Andrea Sfiligoi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mutants and Death Ray Guns as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.