
- BGG rank
- BGG #5,184
- BGG rating
- 7.2
Warhammer Quest: Cursed City
- 1–4 players
- 120–180 min
- Complexity 2.4/5
- 2021

Rules assistance for Folklore: The Affliction – Fall of the Spire
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Folklore: The Affliction – Fall of the Spire is an expansion for Folklore: The Affliction released in 2021 for 1–5 players, 90–120 minutes per game, and ages 14 and up. It was designed by Will Donovan, Nick Blain, and Julie Ahern and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
The Fall of the Spire expansion contains six more stories, featuring new mechanisms for combat and town events. Play as one of four new archetypes, or continue your campaign with your existing characters from the Folklore: The Affliction core game and Dark Tales expansion. In this new expansion the design team at Twin Fire takes us down to the dark streets and up to the rooftops in the towns of Kremel. Then, travel further into the world with new stories, characters, monsters and afflictions. Explore new combat mechanisms that can be used in this new box expansion as well as be added to the core game and Dark Tales expansion. You have traveled the dangerous byways of Kremel, and finally walk past the gates of the town at twilight. Once eager to see so many people bustling in the streets, you have grown jaded and keep an eye out for pickpockets. Beneath the buildings, stone and wood edifices, you notice the layers of dust and grime, and a deepening of the shadows. A shopkeeper waves in recognition, and looks to you in hopes of news from the outside world. But you have a darker destination in mind, and no time to spare. You nod back, and take to the rooftops, and later descend to the sewers, where you hope to find the missing piece that will take you to the one place that will doom or save this land...the Dark Spire. Features: Extend your campaign with six new full-length stories and many hours of replayable content Expand your urban crawl by adding new Town Event cards New mechanisms include initiative, rooftop combat, and hazards Four new characters to choose from: the Warlord, Huntress, Gentleman, and Viper Maiden New abilities, rumors, artifacts, afflictions, creatures, companions, maps, monsters, and items
Folklore: The Affliction – Fall of the Spire supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Folklore: The Affliction – Fall of the Spire is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Folklore: The Affliction – Fall of the Spire for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Folklore: The Affliction – Fall of the Spire has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Folklore: The Affliction – Fall of the Spire belongs to these categories: Horror, Adventure, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Folklore: The Affliction – Fall of the Spire are: Will Donovan, Nick Blain, and Julie Ahern. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Folklore: The Affliction – Fall of the Spire as an expansion for Folklore: The Affliction. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Folklore: The Affliction to use it. Check that your edition of Folklore: The Affliction is compatible, as some expansions were revised between editions.