
- BGG rank
- BGG #5,184
- BGG rating
- 7.2
Warhammer Quest: Cursed City
- 1–4 players
- 120–180 min
- Complexity 2.4/5
- 2021

Rules assistance for Folklore: The Affliction – Missing Card Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Folklore: The Affliction – Missing Card Pack is an expansion for Folklore: The Affliction released in 2018 for 1–5 players and 90–120 minutes per game. It was designed by Will Donovan and Nick Blain and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
The missing Card pack is meant to be paired with FL39 – Folklore equipment Pack or the FL42 – Folklore Farmers Bundle (As it includes the Equipment pack). It contains: 6 Woodsman Equipment Cards Nerve Toxin (EQ97) Jerky (EQ98) Heavy Fur and Leather Suit (EQ99) Barbed Traps (EQ100) Chopper (EQ101) Serrated Hunting Knife (EQ102) 1 Witch Hunter Steel Shield (EQ103) 1 Shadow Lord Affliction Card (Post Card) (AF#DR01*) 1 Rumor Card (promo) Encounter the Wretched Hag and A Dark Dryad (Ru#WM01) 1 Advert (promo) Not a playable card, Folklore and Fire for Light advertisement card 8 Companions (promo) Companion Militia Acrobat (CO#FP01) Huntress (CO#FP02) Soothsayer (CO#FP03) Shield-Maiden (CO#FP04) Companion Animal Transformed Sage (CO#FP05) Giant Scorpion (CO#FP06) Faerie Wisp (CO#FP07) Spectral Fox (CO#FP08) —user summary
Folklore: The Affliction – Missing Card Pack supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Folklore: The Affliction – Missing Card Pack is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Folklore: The Affliction – Missing Card Pack has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Folklore: The Affliction – Missing Card Pack belongs to these categories: Horror, Adventure, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Folklore: The Affliction – Missing Card Pack are: Will Donovan and Nick Blain. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Folklore: The Affliction – Missing Card Pack as an expansion for Folklore: The Affliction. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Folklore: The Affliction to use it. Check that your edition of Folklore: The Affliction is compatible, as some expansions were revised between editions.