
- BGG rank
- BGG #4,123
- BGG rating
- 8.4
Combat! Volume 1
- 1 player
- 120–360 min
- Complexity 3.5/5
- 2019

Rules assistance for Follow Me!: Mission #2 – Verletzer Tieger
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Follow Me!: Mission #2 – Verletzer Tieger is an expansion for Ambush! released in 2006 for 1 player, 240 minutes per game, and ages 12 and up. It was designed by Bart Brunscheen and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
User Summary w/ Publisher Information Produced by BOA Publishing, this unofficial expansion of the Ambush! family of games requires only the base game to play. This stand-alone mission is the second installment of a planned 4 part series. Verletzer Tieger takes place in an area of the front lines where the Americans are pushing forward and then getting forced back causing the lines to blur. Many units on both sides have become separated from their parent units greatly confusing the situation. Your squad is being sent forward to recon a small village and establish if the town's bridges are viable for tank and heavy vehicle traffic in preparation for another big Allied push. During the mission briefing your squad receives a welcome volunteer, a combat medic. (Rules for the Medic are included in the mission.) The two major components of your medic will be his medical skill and his temperament. One determines how successful he we be at treating the wounded, the other determines how Gung Ho he is. You may end up with a great healer who has a very low initiative that your squad has to baby sit or a so-so healer that knows how to dispense some powerful preventative medicine. (There is an option in the rules to make the medic a permanent part of your squad for future missions.) This mission includes four vehicle summary cards, one of which was created for this mission, the Marder II. (It has its own vehicle summary and the mission ships with a counter displaying the Marder II.) This mission also comes with the following: - 15 new soldier cards printed on hard cardstock - 10 pages of new paragraphs - 1 Mission Cartridge with 2 conditions - Mission Summary and special movement rules for the German Halftrack
Follow Me!: Mission #2 – Verletzer Tieger supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Follow Me!: Mission #2 – Verletzer Tieger is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Follow Me!: Mission #2 – Verletzer Tieger for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Follow Me!: Mission #2 – Verletzer Tieger has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Follow Me!: Mission #2 – Verletzer Tieger belongs to these categories: Fighting, Wargame, and Exploration. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Follow Me!: Mission #2 – Verletzer Tieger are: Bart Brunscheen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Follow Me!: Mission #2 – Verletzer Tieger as an expansion for Ambush!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ambush! to use it. Check that your edition of Ambush! is compatible, as some expansions were revised between editions.