
- BGG rank
- BGG #919
- BGG rating
- 8.3
Empire of the Sun: The Pacific War 1941-1945
- 1–2 players
- 360 min
- Complexity 4.4/5
- 2005

1998
Rules assistance for For the People
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
For the People is a board game released in 1998 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Mark Herman and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.
For the People is a Strategic level Card-Driven board-wargame of the whole American Civil War covering the conflict from Texas to Pennsylvania, from the firing on Fort Sumter to the end at Appomattox Court House. You take the role of either President Lincoln or President Davis and command the armies, promote and relieve generals, conduct amphibious assaults, dispatch cavalry raids, and even battle incompetency and political intrigue among members of your own cabinet. For the People includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The Confederate player can build ironclads, naval mines (torpedoes), submarines, conduct overseas purchases, and work towards foreign intervention. The Union player can build up his naval blockade, his ironclad fleet, fight draft riots, secure the Border States, and issue the Emancipation Proclamation. Relive the history of this exciting time when our nation was torn asunder. TIME SCALE: 4 months per turn MAP SCALE: Point-to-point system UNIT SCALE: 6,000 men per strength point NUMBER OF PLAYERS: Two COMPONENTS 420 full-color, die-cut counters One 22x34" full-color mounted mapsheet 130 Cards [101 Kb pdf] 40-page Rule and Scenario Book Player Aid Card Two 6-sided dice DESIGNER: Mark Herman DEVELOPER: Mark Simonitch MAP & CARD ART: Mark Simonitch COUNTER ART: Mark Simonitch & Rodger B. MacGowan (BGG description:) This is the 4th entry in the We the People system of games, following Hannibal and Successors (but pre-dating Paths of Glory, which is arguably more of a spin-off than a follow-on). The playing area is much larger than say Hannibal, there are lots more forces and generals, and there is a much more complicated political control/strategic will system - as well as quite a few other significant elements. While still clean and streamlined for a complicated wargame, this is nontheless more of a serious hobby game than any of the previous entries in the genre. (Note from Mark Herman:) The game was reprinted and the latest and final version of the rules has incorporated all of the previous FAQs plus has re-written some of the more troublesome rules sections (rivers). To date, after a grueling three-year on-line tournament, no rules questions of note have been forthcoming. The above write up is mistaken when it states that "For The People" is based on "Hannibal vs Rome", but was my second game in the "We The People" genre that I created. The game dropped my battle card system in lieu of a more traditional combat results table to speed play and increase historical accuracy. UPDATE: The 2006 edition, component description above, was recently released. Other than the use of color in the rules and the play aids, the only difference between this and the 2006 edition is I added some variant rules to the rulebook. This rulebook is available from GMT games as a free download.
For the People supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for For the People is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists For the People for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
For the People has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
For the People belongs to these categories: Wargame, Civil War, and American Civil War. Its main mechanics are Dice Rolling, Point to Point Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of For the People are: Mark Herman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists For the People as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.