
- BGG rating
- 8.0
For the Evil Quest
- 1–5 players
- 40–120 min
- 2023

2023
Rules assistance for For the Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
For the Quest is a board game released in 2023 for 1–5 players, 40–120 minutes per game, and ages 14 and up. It was designed by Bruno Sathler, Jefferson Pimentel, and J. M. Pimentel and its main mechanics are Dice Rolling, Role Playing, and Modular Board.
For the Quest is a dungeon crawler game for 1-5 players aged 10+. In it, a group of four Heroes assist the wise Benor against the terrible forces of Nokron, the Lord of Shadows. These Adventurers will seek to repeat the feat of the past and undertake various missions to weaken the power of Nokron, which will do everything to not be overwhelmed as it was in the past. The game is played in rounds, with each hero taking two actions per turn. Actions include searching rooms, using itens and using attacks to fight monsters. Then, Nokron gets to act and send its minions to fight the heroes. Using a mix of old and new game mechanics, For The Quest is a homage for its -Quest like predecessors. There are three ways to play FOR THE QUEST Solo Hero: A player controls the group of four Heroes through the dungeon, facing the events that arise in each of the rooms according to the Quest Manual. Group of Heroes: two to four players take on one Hero each, facing the events that arise in each of the rooms according to the Quest Manual. Nokron, Lord of Shadows: Finally, the third form is with one of the players playing the role of Nokron, Lord of Shadows, while the others assume the role of Heroes. Nokron will seek to control its army of creatures and all sorts of traps and powers against the Heroes, seeking to prevent them from succeeding in their missions.
For the Quest supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for For the Quest is 40–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists For the Quest for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
For the Quest has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
For the Quest belongs to these categories: Fantasy, Dice, and Exploration. Its main mechanics are Dice Rolling, Role Playing, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of For the Quest are: Bruno Sathler, Jefferson Pimentel, and J. M. Pimentel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists For the Quest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.