
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

Rules assistance for Foretold: Fatesworn
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Foretold: Fatesworn is an expansion for Foretold: Rise of a God released in 2015 for 2–4 players, 60–120 minutes per game, and ages 13 and up. It was designed by Jay Semerad and its main mechanics are Hand Management, Dice Rolling, and Deck, Bag, and Pool Building.
Fatesworn is an expansion to Foretold: Rise of a God in which players take on the role of a deity who gathers followers, builds a temple and then smites rival gods. Foretold is a deck-building game with a tower defense element. During the game you may purchase cards or tiles from the Marketplace to grow your followers and your temple. Players may raid a rivals temple and if they get past defenses, roll a mighty smite die to deal damage. You win the game if you build a full set of 4 aligned Fate Relics or your rivals life points drop to zero. Fatesworn features a number of new and exciting additions to Foretold: Rise of a God including cards that count as having every Fate alignment type and powerful new relics. It adds a new game mechanism called Decree. While a card with Decree is in the Marketplace, its Decree ability is active and affects game play.
Foretold: Fatesworn supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Foretold: Fatesworn is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Foretold: Fatesworn for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Foretold: Fatesworn belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Foretold: Fatesworn are: Jay Semerad. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Foretold: Fatesworn as an expansion for Foretold: Rise of a God. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Foretold: Rise of a God to use it. Check that your edition of Foretold: Rise of a God is compatible, as some expansions were revised between editions.