
- BGG rank
- BGG #11,947
- BGG rating
- 7.6
Alone Against Fear
- 1 player
- 45–75 min
- Complexity 2.0/5
- 2020

Expansion for Four Against Darkness
Rules assistance for Four Against the Netherworld: A Supplement for Four Against Darkness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Four Against the Netherworld: A Supplement for Four Against Darkness is an expansion for Four Against Darkness released in 2018 for 1 player, 60–120 minutes per game, and ages 18 and up. It was designed by Erick N. Bouchard and its main mechanics are Dice Rolling and Paper-and-Pencil.
Abandon all hope! Four Against The Netherworld is a supplement for Four Against the Darkness, for character levels 6-9. In its pages you will find: New classes: Demonologist, Cambion, Cleric of Zur, Cleric of Foryos, and a reworked Paladin; A complete economic system for the Netherworld; Rules for hex-based exploration, with plenty of terrain types, and a downloadable color map of the known regions of the Netherworld; Six new spells for wizards and cambions; New Reactions: Burn Souls, Capture, Conversion, Demonic Pact, Mercenaries, Demand Obeisance, and more; Tables to generate encounters and events; Plenty of new, deadly monsters, including randomly generated Lovecraftian aberrations. This is not a stand alone game. To use it, you need a copy of Four Against Darkness and Four Against the Abyss.
Four Against the Netherworld: A Supplement for Four Against Darkness supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Four Against the Netherworld: A Supplement for Four Against Darkness is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Four Against the Netherworld: A Supplement for Four Against Darkness for ages 18 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Four Against the Netherworld: A Supplement for Four Against Darkness belongs to these categories: Fantasy, Print & Play, and Exploration. Its main mechanics are Dice Rolling and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Four Against the Netherworld: A Supplement for Four Against Darkness are: Erick N. Bouchard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Four Against the Netherworld: A Supplement for Four Against Darkness as an expansion for Four Against Darkness. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Four Against Darkness to use it. Check that your edition of Four Against Darkness is compatible, as some expansions were revised between editions.