
- BGG rating
- 6.0
Four Horsemen: The Egyptian Expansion
- 1–4 players
- 30–60 min
- 2024

Rules assistance for Four Horsemen
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Four Horsemen is a board game released in 2025 for 1–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Jeremy Rowley and its main mechanics are Track Movement, Cooperative Game, and Deck Construction.
Four Horsemen is an epic cooperative resource-management and deck-building game where players take up the mantle of legendary heroes to prevent the end of the world. Players will face off against a main demonic foe, and they'll need to utilize their followers to stop catastrophic events, acquire relics, and delay the final ride of the Four Horsemen. Will your strategy keep the world intact long enough to seal away the demonic entity forever? Each asymmetrical hero has their own divine powers and starting deck. Upgrade your deck by acquiring powerful relic cards each turn. Play strategically and choose carefully which relics to play and which to sacrifice to optimize your ability to respond to new events, destroy the demonic horde attempting to overrun the world, and delay the horsemen on their ride to bring about total destruction. With a large variety of heroes, villains, and events, Four Horsemen has thousands of unique scenarios, meaning no two apocalypses are the same. —description from the designer
Four Horsemen supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Four Horsemen is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Four Horsemen for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Four Horsemen has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Four Horsemen belongs to these categories: Mythology. Its main mechanics are Track Movement, Cooperative Game, and Deck Construction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Four Horsemen are: Jeremy Rowley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Four Horsemen as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.