
- BGG rank
- BGG #8,546
- BGG rating
- 7.2
West Story: A Town Building Game
- 2–4 players
- 50–100 min
- Complexity 2.3/5
- 2025

2025
Rules assistance for Four Planets
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Four Planets is a board game released in 2025 for 2 players, 30 minutes per game, and ages 10 and up. It was designed by Piotr Dachtera and its main mechanics are Hand Management, Set Collection, and Auction / Bidding.
Which home planet will become the new center of the universe? It's high time to settle this in a competition! In the duel game Four Planets, two captains set off into space with their spaceships to recruit the most capable minds in the galaxy to advance their own home planet. Round after round, four alien planets are visited – but only the first to arrive gets the choice. Who specializes in technology, economics, or knowledge? Who prefers special equipment or botany? Four Planets is a tactical game with a special card-selection mechanism, tricky decisions, and great game depth. Each round, every planet offers a pair of specialists available for drafting. Players take turns sending out one or more connected rockets to show their interest in a specific planet, while not revealing which of the two specialists they are willing to pick up later. Once all rockets have been sent, the player who claimed a planet first or who sent more connected rockets (traveling faster) may choose a specialist from the planet, while the other player takes what is left. Players then decide how to play their collected cards as some specialists require discarding other cards from hand. By combining symbols on their played cards, players develop certain abilities such as gaining more rockets or performing research of secret scoring bonuses.
Four Planets supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Four Planets is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Four Planets for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Four Planets has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Four Planets belongs to these categories: Card Game, Science Fiction, and Space Exploration. Its main mechanics are Hand Management, Set Collection, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Four Planets are: Piotr Dachtera. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Four Planets as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.