Four
BGG rank
BGG #16,823
BGG rating
7.4

Four

2012

Rules assistance for Four

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 15 min
  • 6+
  • Complexity 1.5/5

For 2 players

Rules assistant for Four

What would you like to know?

Answers come from the official rulebook, with the page to check.

Four is a board game released in 2012 for 2 players, 15 minutes per game, and ages 6 and up. It was designed by Stephen Tavener and its main mechanics are Tile Placement.

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About the game

A game inspired by the Four Colour Theorem in which four shapes in four colours are placed in a virtual grid according to four constraints. Players take turns putting pieces on the board, according to the following constraints: Connected: after the first piece, each piece you play must touch at least one other piece orthogonally. Different move: you may not play the same shape or colour that your opponent just played. Not adjacent: you may not place a piece adjacent to a piece of the same shape or colour. Virtual grid: you may not play so that the playing area exceeds 9 squares in any direction. The last player able to place a piece wins. The four shapes used are shown below. Each player receives 16 pieces, four of these in each of the four colors. A total of 32 tetromino pieces are needed. Four won (along with Veletas) the BoardGameGeek Best Combinatorial 2-player Game of 2013 award. BEST COMBINATORIAL 2-PLAYER GAME OF 2013 - RESULTS

Publishers

  • (Self-Published)
  • (Web published)
  • nestorgames
  • The Game Crafter, LLC

Questions and answers

Four supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.