
- BGG rating
- 8.1
Crosshairs: Extra Player Expansion
- 3–4 players
- 20 min
- Complexity 3.0/5
- 2012

2010
Rules assistance for Crosshairs
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crosshairs is a board game released in 2010 for 2–4 players, 20 minutes per game, and ages 8 and up. It was designed by Stephen Tavener and its main mechanics are Grid Movement, Hexagon Grid, and Simulation.
Crosshairs is a combinatorial game with a WW1 aerial combat theme. Players each have a squadron of planes and move all of their planes each turn. Movement consists of either a) a straight pass flight (no altitude change) b) a climb (increasing the height of the piece by adding an additional ring) or c) a dive (losing height to make a sequence of moves by removing one ring per descent height). Pieces are captured when they are in the line of fire of two or more enemy planes. Clouds block line of fire and provide strategic cover during play. If a player is reduced to having only one plane, he's shot from the sky (i.e., is eliminated from the game). A player wins when he reduces the only remaining opponent to only one plane. Games are brutal, fast, and fun. The base game includes components for a 2-player game. If you wish to add more players you'll need the expansion (one per additional player). COMPONENTS (NESTORGAMES edition) Base game (2 players): Board (2 pads), 16 foam clouds, 40 altitude rings (laser cut 8mm 'ice' acrylic), 2 small plastic boxes, 5 red biplanes, 5 green biplanes, carrying case. Expansion (per extra player): 5 biplanes (orange or yellow), 20 altitude counters, carrying case. Please indicate colour if you purchase one set only. You can see the biplanes in the pictures below.
Crosshairs supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crosshairs is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crosshairs for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crosshairs has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crosshairs belongs to these categories: Print & Play, Abstract Strategy, and World War I. Its main mechanics are Grid Movement, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crosshairs are: Stephen Tavener. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crosshairs as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.