
- BGG rank
- BGG #3,554
- BGG rating
- 6.9
Star Fleet Battles
- 2 players
- 180 min
- Complexity 4.2/5
- 1979

Expansion for Foxbat & Phantom: Tactical Aerial Combat in the 1970's
1974
Rules assistance for Foxbat & Phantom: Komet Und Meteor
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Foxbat & Phantom: Komet Und Meteor is an expansion for Foxbat & Phantom: Tactical Aerial Combat in the 1970's released in 1974 for 2 players and 90 minutes per game. It was designed by Stephen V. Cole and its main mechanics are Hexagon Grid and Simulation.
Note regarding capitalization in title: Although the word "und" in Komet Und Meteor is technically not supposed to be capitalized, that is how the word was used by the publisher. This game imagines a catastrophe of sufficient scale (say, the failure of the Normandy Landings) to cause a massive shift of Ground and Naval Forces to the more successful Pacific theater. The Air Forces, finally granted independence from the US Army, carry the burden alone in Europe. The more familiar aircraft of 1943 are gone. Only the experimental Mustang and Spitfire fighters and the bombers are left. In the place of the P47s and Bf109s, Europe is criss-crossed by High-Altitude BV-155 and Jet powered F80's. Komet Und Meteor is a variant to a favorite game of ours, Foxbat and Phantom. We recommend the use of a Spitfire [SPI] Counter set for the piston engine aircraft. K&M grew from the experimental Me262 Flight Chart given in JP#3. This chart can be, of course, used in this game. —description from the publisher This variant for SPI's Cold War tactical-jet-combat simulation Foxbat & Phantom was published in the fourth issue of JagdPanther magazine. Rules are added for piston-engined aircraft and rocket-powered fighters to allow players to recreate late-war World War II air battles. Flight charts are included for a number German and Allied aircraft. The German aircraft portrayed in the variant include the Ta-152F-4 radar interceptor, Ba-349G rocket-powered interceptor, He-177A-5 heavy bomber, Ar-234C-3 jet bomber, BV-155C-6 high altitude interceptor, Me-163C-1A rocket-powered interceptor, and the He-162-A2 jet fighter. Allied aircraft include the Meteor, F-80C-3, F-84B-2, and P59C jet fighters; B17-H, B24-N, A26-E, and B29-E piston-engined bombers; P-51F and Spitfire X piston-engined fighters; and the Soviet B2b rocket-powered interceptor. Six scenarios are included. These cover situations such as intercepting bombers, high altitude recon, and fighter duels. Komet Und Meteor is currently available in PDF format as Amarillo Design Bureau has digitally rereleased all issues of JagdPanther magazine. —user summary
Foxbat & Phantom: Komet Und Meteor supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Foxbat & Phantom: Komet Und Meteor is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Foxbat & Phantom: Komet Und Meteor belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Foxbat & Phantom: Komet Und Meteor are: Stephen V. Cole. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Foxbat & Phantom: Komet Und Meteor as an expansion for Foxbat & Phantom: Tactical Aerial Combat in the 1970's. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Foxbat & Phantom: Tactical Aerial Combat in the 1970's to use it. Check that your edition of Foxbat & Phantom: Tactical Aerial Combat in the 1970's is compatible, as some expansions were revised between editions.