
- BGG rank
- BGG #3,769
- BGG rating
- 7.0
Cupcake Empire
- 2–4 players
- 45–60 min
- Complexity 2.8/5
- 2018

Rules assistance for FrankenDie: Mad Scientists' Guild Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
FrankenDie: Mad Scientists' Guild Expansion is an expansion for FrankenDie released in 2012 for 3–6 players, 15 minutes per game, and ages 6 and up. It was designed by Alan Leduc and its main mechanics are Variable Player Powers, Dice Rolling, and Pattern Recognition.
The Mad Scientists' Guild Expansion consists of 12 character cards, with unique special abilities that will bring an additional, unique element into the FrankenDie game, with an extra serving of theme for added flavor.
FrankenDie: Mad Scientists' Guild Expansion supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for FrankenDie: Mad Scientists' Guild Expansion is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists FrankenDie: Mad Scientists' Guild Expansion for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
FrankenDie: Mad Scientists' Guild Expansion has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
FrankenDie: Mad Scientists' Guild Expansion belongs to these categories: Humor, Party Game, and Dice. Its main mechanics are Variable Player Powers, Dice Rolling, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of FrankenDie: Mad Scientists' Guild Expansion are: Alan Leduc. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists FrankenDie: Mad Scientists' Guild Expansion as an expansion for FrankenDie. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need FrankenDie to use it. Check that your edition of FrankenDie is compatible, as some expansions were revised between editions.