FrankenDie: Mad Scientists' Guild Expansion
BGG rating
5.1

Expansion for FrankenDie

FrankenDie: Mad Scientists' Guild Expansion

2012

Rules assistance for FrankenDie: Mad Scientists' Guild Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 15 min
  • 6+
  • Complexity 1.0/5

Rules assistant for FrankenDie: Mad Scientists' Guild Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

FrankenDie: Mad Scientists' Guild Expansion is an expansion for FrankenDie released in 2012 for 3–6 players, 15 minutes per game, and ages 6 and up. It was designed by Alan Leduc and its main mechanics are Variable Player Powers, Dice Rolling, and Pattern Recognition.

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About the game

The Mad Scientists' Guild Expansion consists of 12 character cards, with unique special abilities that will bring an additional, unique element into the FrankenDie game, with an extra serving of theme for added flavor.

Questions and answers

FrankenDie: Mad Scientists' Guild Expansion supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.