
- BGG rating
- 8.5
Freedom Five: Cosmic Threats
- 1–5 players
- 90–120 min
- 2024

2024
Rules assistance for Freedom Five: A Sentinel Comics Board Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Freedom Five: A Sentinel Comics Board Game is a board game released in 2024 for 1–5 players, 90–240 minutes per game, and ages 14 and up. It was designed by Richard Launius, Adam Sadler, and Brady Sadler and its main mechanics are Variable Player Powers, Variable Set-up, and Role Playing.
Freedom Five: A Sentinel Comics Board Game is a co-operative strategy game in which 1- 5 heroes race to protect their home city and its inhabitants from an onslaught of villainy from Baron Blade and his criminal cohorts. Each player must master their character's unique abilities to manage multiple crises throughout the city of Megalopolis. Assemble your friends to face standalone challenges, or mix it up and adventure through a series of campaign comics in which you will gain rewards — and new threats — each session. Immerse yourself in the world of Sentinel Comics and test your wits against a dastardly smart "A.I." in the newest evolution of the Defenders of the Realm series by Richard Launius. —description from the publisher
Freedom Five: A Sentinel Comics Board Game supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Freedom Five: A Sentinel Comics Board Game is 90–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Freedom Five: A Sentinel Comics Board Game for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Freedom Five: A Sentinel Comics Board Game has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Freedom Five: A Sentinel Comics Board Game belongs to these categories: Comic Book / Strip. Its main mechanics are Variable Player Powers, Variable Set-up, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Freedom Five: A Sentinel Comics Board Game are: Richard Launius, Adam Sadler, and Brady Sadler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Freedom Five: A Sentinel Comics Board Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.