
- BGG rating
- 7.7
Fresco: Big Box
- 2–4 players
- 60 min
- Complexity 2.8/5
- 2014

Rules assistance for Fresco: Expansion Modules 4, 5 and 6
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fresco: Expansion Modules 4, 5 and 6 is an expansion for Fresco released in 2010 for 2–4 players, 60 minutes per game, and ages 10 and up. It was designed by Wolfgang Panning, Marco Ruskowski, and Marcel Süßelbeck and its main mechanics are Set Collection, Simultaneous Action Selection, and Grid Movement.
Fresco: Expansion Modules 4, 5 and 6 consists of, as the name suggests, three additional expansions for Fresco! They can be played individually or combined with any or all other expansions for the game. These expansions are: 4. The Wishing Well – Throw a coin into the wishing well and you will receive an extra benefit. You might find a purse in the theatre and receive a reward for its return, or a friendly marketer will present you an extra paint. 5. The Gold Leaf – At some market booths you can receive gold leaf to intensify the shine of your paint. The bishop will be thrilled! 6. The Glaziers – As an additional action, you can buy glass in different colors and build windows in the Cathedral. Even the plain-looking parts of the fresco will appear now in a dazzling light.
Fresco: Expansion Modules 4, 5 and 6 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fresco: Expansion Modules 4, 5 and 6 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fresco: Expansion Modules 4, 5 and 6 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fresco: Expansion Modules 4, 5 and 6 has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fresco: Expansion Modules 4, 5 and 6 belongs to these categories: Economic, Expansion for Base-game, and Renaissance. Its main mechanics are Set Collection, Simultaneous Action Selection, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fresco: Expansion Modules 4, 5 and 6 are: Wolfgang Panning, Marco Ruskowski, and Marcel Süßelbeck. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fresco: Expansion Modules 4, 5 and 6 as an expansion for Fresco. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fresco to use it. Check that your edition of Fresco is compatible, as some expansions were revised between editions.